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Arma 3 virtual arsenal code
Arma 3 virtual arsenal code













arma 3 virtual arsenal code

Dedicated and in editorSeparate question. (i.e - move presets from VA to ACE VA)Where did the issue occur?. The perfect solution would be to allow cross-compatibility with the existing VA system. This is a significant issue for those who literally have over a hundred presets saved for various missions. Existing saved presets in the vanilla VA are not there. To replicate the arsenal issue just place a unit and attempt to edit loadout in editor. ACE arsenal is used instead of BI Arsenal when attempting to set unit loadouts in editor - this would be fine except ACE arsenal doesn't pull saved loadouts from those saved in the BI Arsenal.Steps to reproduce. Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.Arma 3 Version: 1.80 (stable)CBA Version: 3.5.0 (stable)ACE3 Version: 3.12.0.29 (stable)Mods: - CBAA3- aceDescription:This is more of a complaint than a bug, but it is a major concern for mission makers. call BIS_fnc_arsenal Additional Information See also: Arma 3: Arsenal BIS_fnc_garage Notes

  • condition: Code - (Optional, default ]] call BIS_fnc_arsenal Example 4: // Removes Arsenal from player object.
  • allItems: Boolean - (Optional, default false) true to make all items available.
  • ammobox: Object - Object which should get a virtual ammobox.
  • center: Object whose arsenal will be modified.
  • arma 3 virtual arsenal code

  • cargo: Object to use as the cargo carrier (cargo is added with the BIS_fnc_addVirtualItemCargo functions).
  • full: Boolean - (Optional, default false) true to open full Arsenal with all items available.
  • Action to access the Arsenal will be added automatically to all clients
  • "AmmoboxInit" - adds a virtual ammobox.
  • "Preload" - preloads item configs, without preloading the configs are parsed the first time it is opened.
  • Execution: call Groups: Inventory Syntax Syntax: call BIS_fnc_arsenal Parameters: mode: String - mode, can be one of: If Arsenal is launched within the first second from the mission start, the unit loadout will be randomised.















    Arma 3 virtual arsenal code