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Killing floor 2 fleshpound
Killing floor 2 fleshpound






killing floor 2 fleshpound

  • The Hunting Shotgun compliments the LAW well.
  • It also increases the user's inventory enough that they can pack a side-arm, such as a Hunting Shotgun (see below). It doubles the amount of LAW rockets, which is very useful.
  • Support Specialist is a must-have when using the LAW.
  • Of course, if someone already has one, it doesn't hurt to have more. Make sure that at least one teammate has a LAW before the wave starts, or the team will be in big trouble.
  • Fleshpounds start appearing in the 7th wave.
  • From there, another rocket or a Hunting Shotgun aimed at his head will finish him off. The Fleshpound's weakness to explosives means that a single rocket will do 1,300 damage if it hits the Fleshpound's body, taking off 65% of his health in one shot.
  • The LAW is the ultimate anti- Fleshpound weapon.
  • killing floor 2 fleshpound

    When combined with the Support Specialist perk, the player will be able to hold a maximum amount of 24 rockets instead of 12 rockets. In order to fire the LAW, the scope must be raised, then the fire key must be held down. LAW rockets also cost the most out of all the ammo in the game, so expect to pay a lot to fill up a LAW. However, the LAW must be reloaded after each shot, and it takes about three or so seconds for the gun to be fully reloaded. Each rocket can kill multiple enemies in one blast and is powerful enough to take off more than half of a Fleshpound's health if it hits his body. The LAW is a giant rocket launcher with a scope.








    Killing floor 2 fleshpound